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Games and AI

This blog is part of the coursework of the Games and AI module at Coventry University. The goal is to conduct academic research into practical AI techniques & algorithms used in the game development industry and discuss my findings weekly with it. The blog posts feature AI analysis and my progress with a Zombie Shooter Game developed using the Unity engine. Blog posts are separated into individual weeks where I dive into different topics related to Games and AI.

Preview the blog posts by accessing the Blog page.

Featured image is courtesy of id Software’s Doom (2016).


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